![Next](_derived/next_cmp_watermar110_next.gif)
Selene.
play/stop MP3
![bullet](_themes/watermar/awatbul1.gif) | Use the stellar drive to go to the moon. |
![bullet](_themes/watermar/awatbul1.gif) | Cutscene: Moonbase. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Enter through the transmitter base. |
![bullet](_themes/watermar/awatbul1.gif) | Cutscene: landing.
![bullet](_themes/watermar/awatbul2.gif) | Take the AP1 from the vending machine. |
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![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | At the wall with the raised bridge, jump up the several steps until you
can't go any further. |
![bullet](_themes/watermar/awatbul1.gif) | Action button, to have the crate come to you. |
![bullet](_themes/watermar/awatbul1.gif) | Jump up, action button, jump down when the crate is above the spaceship. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Walk to the top of the Beluga. |
![bullet](_themes/watermar/awatbul1.gif) | Look for the push button in a corner, under a hanging crate.
![bullet](_themes/watermar/awatbul2.gif) | Shoot the button, to get this crate come to the Beluga. |
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![bullet](_themes/watermar/awatbul1.gif) | Stand close to the crate,
![bullet](_themes/watermar/awatbul2.gif) | shoot the button again, |
![bullet](_themes/watermar/awatbul2.gif) | jump up before the crate starts moving. |
![bullet](_themes/watermar/awatbul2.gif) | jump off when the crate is down. |
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![bullet](_themes/watermar/awatbul1.gif) | Go to the other side of the platform and turn the wheel to get the bridge
down. |
![bullet](_themes/watermar/awatbul1.gif) | Go to the other side of the landing room. |
![](images/25.jpg)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Action button to go down to the Domz base. |
![bullet](_themes/watermar/awatbul1.gif) | Go to the end of the hallway, to the pillar with the lighted mirror. |
![bullet](_themes/watermar/awatbul1.gif) | Turn the lighted mirror, so the light beam shines into the long corridor
you just came from.
![bullet](_themes/watermar/awatbul2.gif) | This opens the door behind the elevator. |
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![bullet](_themes/watermar/awatbul1.gif) | Take the spare mirror from that room. |
![](images/30.jpg)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | To the left of the lighted mirror is a display where you can find
another spare mirror. |
![bullet](_themes/watermar/awatbul1.gif) | Place one of the mirrors on a pedestal on the other side of the first
pillar.
![bullet](_themes/watermar/awatbul2.gif) | A second pillar will rise. |
|
![bullet](_themes/watermar/awatbul1.gif) | Turn the first pillar, so it shines on this second one. |
![bullet](_themes/watermar/awatbul1.gif) | Turn the second pillar, to shine on a door just left of where you found
the first mirror.
![bullet](_themes/watermar/awatbul2.gif) | Two doors open, and the light beam shines on another mirror. |
![bullet](_themes/watermar/awatbul2.gif) | You can also reach this door with the first mirror, but only
one door will open. |
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![](images/35.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Turn that mirror to the left to the nearby room for some extra crytals. |
![bullet](_themes/watermar/awatbul1.gif) | Turn it the other way into a long hall, until it hits another mirror. |
![bullet](_themes/watermar/awatbul1.gif) | Go there. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | This room contains 3 vaned mirrors, one of which is already lighted. |
![bullet](_themes/watermar/awatbul1.gif) | Shoot at the vanes to turn the mirror.
![bullet](_themes/watermar/awatbul2.gif) | Turn the 1st one to the one next to the door. |
![bullet](_themes/watermar/awatbul2.gif) | Turn that one on the remaining mirror. |
![bullet](_themes/watermar/awatbul2.gif) | Turn that 3rd mirror to shine on the door, crossing the previous light
beams. |
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![bullet](_themes/watermar/awatbul1.gif) | Follow the light. |
![](_themes/watermar/awatrule.gif)
Cutscene: Long bridge. Pey'j.
![bullet](_themes/watermar/awatbul1.gif) | Change the pattern of the light beam 3 times, so it covers the outermost
wall around Pey'j.
![bullet](_themes/watermar/awatbul2.gif) | 1st time: outside circle, skip none. |
![bullet](_themes/watermar/awatbul2.gif) | 2nd time: skip 1 pillar. |
![bullet](_themes/watermar/awatbul2.gif) | 3rd time: skip 2 pillars. |
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![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Action button: HH destroys the shell. |
![bullet](_themes/watermar/awatbul1.gif) | Cutscene: Pey'j is dead. |
![](images/67.jpg)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Leave the room by squeezing through the door opening. |
![bullet](_themes/watermar/awatbul1.gif) | Go to 2 guards near a transport tube. Kill them. |
![bullet](_themes/watermar/awatbul1.gif) | Go down the tube. |
![bullet](_themes/watermar/awatbul1.gif) | Go inside the door on the right side of the building. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | A set of transport tubes.
![bullet](_themes/watermar/awatbul2.gif) | You need to get from the bright blue to the bright green. |
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![bullet](_themes/watermar/awatbul1.gif) | Cutscene: the people of Hillys. |
![bullet](_themes/watermar/awatbul1.gif) | Take the mission picture of the general talking to the Domz. |
![bullet](_themes/watermar/awatbul1.gif) | Retrace your steps all the way to where HH is waiting. |
![bullet](_themes/watermar/awatbul1.gif) | Go back across the long bridge towards the Beluga. |
Page last modified:
September 18, 2011
![Next](_derived/next_cmp_watermar110_next.gif)
G-2b, playing the fast game.
BGAE music: ©2004 - UBISoft Montreal - Christophe Heral
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Return to my homepage:
www.avemariasongs.org
![](_themes/watermar/awatrule.gif)
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