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The beginning.
play/stop MP3
Initial Cutscene: Jade
Cutscene: Pey'j jumps down.
Cutscene: monster dies.
![](images/BGAE012.jpg)
Cutscene: "Una pearl d'Aramis" (#1=1)
![](images/BGAE015.jpg)
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Cutscene: Alpha sections all clear.
![](images/17_25_27_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Go up the transport tube. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Cutscene: Miss, a word for our listeners.
![](images/17_26_44_small.jpg)
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Cutscene: In the lighthouse.
![bullet](_themes/watermar/awatbul1.gif) | Mission: Take pictures of all the animals in Hillys.
![bullet](_themes/watermar/awatbul2.gif) | Pick up the camera. Push the "LOOK" Button. |
![bullet](_themes/watermar/awatbul2.gif) | Take pictures of the bug on the barrel Adalia
Octopunctata (1) |
![bullet](_themes/watermar/awatbul2.gif) | and of the boy Homo Sapiens sitting
right next to you. (2) |
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![bullet](_themes/watermar/awatbul1.gif) | That gives you the 350 units needed to get the electricity back on. |
![](images/17_29_09_small.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: Electricity restored.
![](images/17_29_56_small.jpg)
![](_themes/watermar/awatrule.gif)
If your playing time is NOT important to you:
by all means, go explore now and take pictures of all the animals on the
island.
You will be able to fill your first film and get the zoom lens already.
![bullet](_themes/watermar/awatbul1.gif) | Go upstairs, |
![bullet](_themes/watermar/awatbul1.gif) | In the bathroom, pick up the PA1 |
![](images/BGAE0116.jpg)
![bullet](_themes/watermar/awatbul1.gif) | take a picture of the dog, and then try to take away the K-bup he's
holding in his mouth.
![bullet](_themes/watermar/awatbul2.gif) | Chase the dog for some fun, and a reward for your effort. |
![bullet](_themes/watermar/awatbul2.gif) | You can still do this later in the game, as long as you did not buy
the flight stabilizer yet. :-) |
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![0207.jpg (50811 bytes)](images/0207_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | While you're down there, take a walk on the island and take pictures of
every animal you see.
That will be enough to give you the zoom lens. (picture #8 = zoom lens.)
![bullet](_themes/watermar/awatbul2.gif) | a green fly in the barrel next to the refrigerator. (Kick it first.) |
![bullet](_themes/watermar/awatbul2.gif) | the goat boy |
![bullet](_themes/watermar/awatbul2.gif) | a field armadillo in the yard. |
![bullet](_themes/watermar/awatbul2.gif) | at the end of the island: seagulls in daytime, and fireflies at
night. |
![bullet](_themes/watermar/awatbul2.gif) | in his workshop: Pey'j, |
![bullet](_themes/watermar/awatbul2.gif) | at the end of the pier with the generator: a fish. |
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If you go all the way to the top of the lighthouse, you will see a pacing
otter there.
You need the zoom lens before you can take this picture.
![](_themes/watermar/awatrule.gif)
For the fast game,
![bullet](_themes/watermar/awatbul1.gif) | Do NOT go upstairs. |
![bullet](_themes/watermar/awatbul1.gif) | Do take the starkos in the kitchen area. You will need some sooner or
later. |
![bullet](_themes/watermar/awatbul1.gif) | Go outside. |
![bullet](_themes/watermar/awatbul1.gif) | Follow the Mdisk delivery robot into Pey’j’s workshop. |
![0110.jpg (72161 bytes)](images/0110_small.jpg)
![](_themes/watermar/awatrule.gif)
For all:
Cutscene: Pey’j repairman.
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Take the Mdisk, |
![bullet](_themes/watermar/awatbul1.gif) | go to the disk reader and use it, |
![bullet](_themes/watermar/awatbul1.gif) | switch to the game save disk and save your game. |
![](images/BGAE0120.jpg)
![](_themes/watermar/awatrule.gif)
Continue: The Hovercraft repair
Mission
Page last modified:
September 18, 2011
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G-2b, playing the fast game.
BGAE music: ©2004 - UBISoft Montreal - Christophe Heral
Return to BGAE homepage
Return to my homepage:
www.avemariasongs.org
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