![Next](_derived/next_cmp_watermar110_next.gif)
The Nutripils Factory: Part 1.
play/stop MP3
Cutscene: Domz attack.
![0355.jpg (69268 bytes)](images/0355_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Head towards the arch to the right of the city. |
![bullet](_themes/watermar/awatbul1.gif) | As soon as you can see the flying robot, target-lock to
shoot it down. |
![bullet](_themes/watermar/awatbul1.gif) | Head down the channel and keep to the left.
When near the door, look for another flying robot. Target lock and shoot it
also. |
![bullet](_themes/watermar/awatbul1.gif) | Continue ahead and turn left, go past the city gates and
into the channel towards the factory gate.
Target lock and shoot the third flying robot. |
![bullet](_themes/watermar/awatbul1.gif) | You can do all this, and
still make it to the factory before the door opens again!
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![0360.jpg (80550 bytes)](images/0360_small.jpg)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Enter and dock. Go up to the large platform in front of the entrance.
![bullet](_themes/watermar/awatbul2.gif) | As long as you don't go on the path to the barred door, you will not
need to fight. |
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![bullet](_themes/watermar/awatbul1.gif) | Take a picture of the blue Vorax Nocturnus
(31). |
![bullet](_themes/watermar/awatbul1.gif) | Take a picture of the red barcode and send it to the governor. |
![bullet](_themes/watermar/awatbul1.gif) | Jump up. Read and enter the code. |
![](_themes/watermar/awatrule.gif)
Cutscene: door opens.
![](images/BGAE0333.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Go in and continue to the grate. Action button to have Pey男 open the
grate. ![](_themes/watermar/awatrule.gif)
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Cutscene: Pey男 cuts grate. ![](images/BGAE0334.jpg)
Cutscene: We'll have to be careful, Jade.
![0368.jpg (76355 bytes)](images/0368_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Enter |
![bullet](_themes/watermar/awatbul1.gif) | Take a picture of the black rat Rattus Giganteus
(32)
![bullet](_themes/watermar/awatbul2.gif) | This picture also gets you the film4 pearl. (#11=1) |
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![bullet](_themes/watermar/awatbul1.gif) | The rats will do damage when they bite.
![bullet](_themes/watermar/awatbul2.gif) | Kick the rats if they get close for 1 materia crystal. |
![bullet](_themes/watermar/awatbul2.gif) | Roll-dive on top of them, (or shoot them with gyro disks later in the
game,) for double reward . |
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![](_themes/watermar/awatrule.gif)
Cutscene: fancy security system.
![0375.jpg (66444 bytes)](images/0375_small.jpg)
Jump up and over.
![](_themes/watermar/awatrule.gif)
Cutscene: reaper tracks. Look at elevator.
![bullet](_themes/watermar/awatbul1.gif) | Pey男 action button to get the elevator repaired. ![](_themes/watermar/awatrule.gif)
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Cutscene: Monkey痴 uncle.
![0380.jpg (44019 bytes)](images/0380_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Go to the far corner past the elevator (door marked LABORATORY) |
![bullet](_themes/watermar/awatbul1.gif) | push the button. |
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Enter and turn right to open the door into the laboratory. |
![bullet](_themes/watermar/awatbul1.gif) | Push the containers to the outside of the electric barrier and enter.
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![bullet](_themes/watermar/awatbul1.gif) | Take a picture of the "Rayman" mosquito Aedes Raymanis
(33) on the nose of the dead cow. |
![bullet](_themes/watermar/awatbul1.gif) | Open the cabinet in the back of the room and immediately kick to kill the
rat inside.
Take the pearl. (#19=2). |
![0387.jpg (50007 bytes)](images/0387_small.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: sunny smile. Enter the elevator.
![bullet](_themes/watermar/awatbul1.gif) | Pey男 action button. ![](_themes/watermar/awatrule.gif)
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Cutscene: elevator goes up.
![0395.jpg (56809 bytes)](images/0395_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Walk towards the other side. ![](_themes/watermar/awatrule.gif)
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Cutscene: Where馳e going?
![0396.jpg (46260 bytes)](images/0396_small.jpg)
Cutscene: robot drops.
![0398.jpg (35434 bytes)](images/0398_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Get behind the robot and knock it into the electric barrier. |
![bullet](_themes/watermar/awatbul1.gif) | Run away, or keep your distance until it explodes.
![bullet](_themes/watermar/awatbul2.gif) | If you stay close, the explosion will hurt you. |
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![bullet](_themes/watermar/awatbul1.gif) | Enter the room. |
![](_themes/watermar/awatrule.gif)
Cutscene: torture machine.
![0403.jpg (54700 bytes)](images/0403_small.jpg)
Cutscene: gyro-glove.
![0407.jpg (48570 bytes)](images/0407_small.jpg)
Cutscene: at your service.
![](images/BGAE0343.jpg)
Cutscene: Jade, need help!
![bullet](_themes/watermar/awatbul1.gif) | Take a picture of the reaper Cyclopeus Palustris
(34) as soon as you get control. |
![bullet](_themes/watermar/awatbul1.gif) | Run forward and hit him with all you have. He'll
jump away to a high ledge.
![bullet](_themes/watermar/awatbul2.gif) | If you don't shoot at him, the
reaper will fire a row of green fire at you from these ledges.
![bullet](_themes/watermar/awatbul3.gif) | If you do not move, at least one will hit
you, and you'll lose the camera view. |
![bullet](_themes/watermar/awatbul3.gif) | If you keep shooting, and take the damage,
you will do more damage too.
![0436.jpg (38655 bytes)](images/0436_small.jpg)
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![bullet](_themes/watermar/awatbul1.gif) | Just before he lands, switch to camera mode, and
start shooting disks.
![bullet](_themes/watermar/awatbul2.gif) | If you shoot accurately enough, the reaper
will jump again, and never fire back at you.
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![bullet](_themes/watermar/awatbul2.gif) | If he jumps to a different ledge (remains in
distance view),
![bullet](_themes/watermar/awatbul3.gif) | just follow him in camera view and |
![bullet](_themes/watermar/awatbul3.gif) | keep shooting disks at him as fast as you can.
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![bullet](_themes/watermar/awatbul2.gif) | If you get a view from above during a jump, he'll
jump towards you.
![bullet](_themes/watermar/awatbul3.gif) | He will land right on top of you if you stay
there. |
![bullet](_themes/watermar/awatbul3.gif) | Run away - any direction will do - and
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![bullet](_themes/watermar/awatbul3.gif) | Switch to camera view just before he lands, and
start shooting.
![bullet](_themes/watermar/awatbul3.gif) | If you are close enough to hit his eye, but
just far enough that he can't hit you, you do more damage and he'll jump
away immediately. |
![bullet](_themes/watermar/awatbul3.gif) | If you are a bit further away, he'll just
freeze.
![bullet](_themes/watermar/awatbul3.gif) | Switch out of camera mode, |
![bullet](_themes/watermar/awatbul3.gif) | run forward and hit him until he jumps away
again. |
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Cutscene: Making me hungry.
![bullet](_themes/watermar/awatbul1.gif) | Head towards the door next to the save terminal and
enter. |
![bullet](_themes/watermar/awatbul1.gif) | Choose whatever side you need to get past the
swinging wires without having to stop. |
![bullet](_themes/watermar/awatbul1.gif) | In the next room, shoot 3 disks at the fan to turn
it around. |
![bullet](_themes/watermar/awatbul1.gif) | Push the button to open the door and go to the back
of the generator. |
![bullet](_themes/watermar/awatbul1.gif) | Try to take the key. |
![0447.jpg (27798 bytes)](images/0447_small.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: 1 roly-poly bot.
(= "Transport Unit XB24")
![0448.jpg (46753 bytes)](images/0448_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Run towards the electric barrier. |
![bullet](_themes/watermar/awatbul1.gif) | Pey'j action Button and knock the robot into it. |
![bullet](_themes/watermar/awatbul1.gif) | Take the triangular key
(PA1 in the room). |
![bullet](_themes/watermar/awatbul1.gif) | Try using the key on the generator. |
![0459.jpg (20873 bytes)](images/0459_small.jpg)
The triangular key gives
you access to
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![](_themes/watermar/awatrule.gif)
Cutscene: Intruders.
![0454.jpg (59845 bytes)](images/0454_small.jpg)
Cutscene: generator shuts down.
![0462.jpg (13718 bytes)](images/0462_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Take the fuse. |
![bullet](_themes/watermar/awatbul1.gif) | Use the key again and RUN around to the back of the
generator to take the 2nd fuse. |
![](_themes/watermar/awatrule.gif)
Cutscene: real patch job.
![0470.jpg (32748 bytes)](images/0470_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Push the elevator button. ![](_themes/watermar/awatrule.gif)
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Cutscene: elevator comes.
![0475.jpg (49040 bytes)](images/0475_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Enter elevator, push button. ![](_themes/watermar/awatrule.gif)
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Cutscene: Mdisk#4.
![bullet](_themes/watermar/awatbul1.gif) | Go to the door. |
![bullet](_themes/watermar/awatbul1.gif) | Pey男 action button. |
![bullet](_themes/watermar/awatbul1.gif) | Push the button when Pey男 does.
![0479.jpg (29517 bytes)](images/0479_small.jpg)
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![](_themes/watermar/awatrule.gif)
Cutscene: Sarcophagi attack.
![0480.jpg (53581 bytes)](images/0480_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Super-attack x2 to destroy the ones near you.
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![bullet](_themes/watermar/awatbul1.gif) | You should have time to take a picture of the last
Sarcophagus Domzii (35) before Pey男 kills
it. |
![bullet](_themes/watermar/awatbul1.gif) | If you didn稚, there still will
be another opportunity later. |
![](images/BGAE33.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: I'da been smoked ham without you.
![0484.jpg (51332 bytes)](images/0484_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | BEFORE you leave this room,
![bullet](_themes/watermar/awatbul2.gif) | if you have given any PA1s to Pey'j earlier in the game, take them
back now. |
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![bullet](_themes/watermar/awatbul1.gif) | Jump up the ledge and open the grate. Enter. |
![bullet](_themes/watermar/awatbul1.gif) | Cross the pipe and walk over the X-ray verification room.
![bullet](_themes/watermar/awatbul2.gif) | You can take your first mission picture here. More opportunities
later. |
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![bullet](_themes/watermar/awatbul1.gif) | Go across, into the other room to trigger Pey'j capture. |
![bullet](_themes/watermar/awatbul1.gif) | As soon as you池e above the white rat, you can turn back.
![bullet](_themes/watermar/awatbul2.gif) | No need to take a picture of the white rat here. We'll see another
one later in the game. |
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![](_themes/watermar/awatrule.gif)
Cutscene: Pey男 captured.
![0492.jpg (41431 bytes)](images/0492_small.jpg)
Continue with the Nutripils Factory
Mission, part 2.
Page last modified:
September 18, 2011
G-2b, playing the fast game.
BGAE music: ゥ2004 - UBISoft Montreal - Christophe Heral
Return to BGAE homepage
Return to my homepage:
www.avemariasongs.org
![](_themes/watermar/awatrule.gif)
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