![Next](_derived/next_cmp_watermar110_next.gif)
The Nutripils Factory: Part 2.
play/stop MP3
![bullet](_themes/watermar/awatbul1.gif) | If Pey'j still had extra PA1s, you will find ONLY ONE one the floor.
![bullet](_themes/watermar/awatbul2.gif) | The rest is lost forever. I warned you! |
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![bullet](_themes/watermar/awatbul1.gif) | Push the crate against the door. Change direction to get it in front of
the door. |
![bullet](_themes/watermar/awatbul1.gif) | Jump up and shoot a disk at the button to open the door.
![bullet](_themes/watermar/awatbul2.gif) | (save?) |
![bullet](_themes/watermar/awatbul2.gif) | You can read the MDisk that Pey'j gave you in the elevator. |
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![bullet](_themes/watermar/awatbul1.gif) | Kick to open the grate. Roll forward into the opening. Go forward and jump
up the ladder. |
![04960.jpg (49391 bytes)](images/04960_small.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: guards everywhere.
![0497.jpg (46426 bytes)](images/0497_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Roll x2 to get to the corner. Change direction to get into the side
tunnel. |
![bullet](_themes/watermar/awatbul1.gif) | Roll x3 to get past the guards and turn right. |
![bullet](_themes/watermar/awatbul1.gif) | Roll x3 to get past the rats. Turn right and roll x2 to get out of the
tunnel. |
![bullet](_themes/watermar/awatbul1.gif) | Jump down and get on the ledge. |
![](_themes/watermar/awatrule.gif)
Note about Alpha Section guards:
![bullet](_themes/watermar/awatbul1.gif) | The guards take a few seconds
after they notice you before they react and call the alarm.
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![bullet](_themes/watermar/awatbul1.gif) | In many situations, stealth -
and/or possibly a surprise run - will get you by them faster than
fighting. |
![bullet](_themes/watermar/awatbul1.gif) | Crouching + rolling is much faster than walking, and the guards
will not notice you as quickly. |
![bullet](_themes/watermar/awatbul1.gif) | The guards will not follow you
outside their own section.
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![bullet](_themes/watermar/awatbul1.gif) | If there is more than one guard, you can shoot a disk at the air
tank of the more distant one.
When another guard moves away to help, shoot him also.
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![](_themes/watermar/awatrule.gif)
Cutscene: blocked by the flames.
![bullet](_themes/watermar/awatbul1.gif) | Step up to the railing and shoot the 3 buttons in quick succession from
left to right. |
![bullet](_themes/watermar/awatbul1.gif) | Go up to the red lasers. (save?) HH action button. Move on. |
![0533.jpg (33609 bytes)](images/0533_small.jpg)
![](_themes/watermar/awatrule.gif)
Cutscene: Achilles heel.
![bullet](_themes/watermar/awatbul1.gif) | Run around the corner. Jump up the ladder on the left and up and
over the platform. |
![bullet](_themes/watermar/awatbul1.gif) | Jump down and kick the guard. |
![bullet](_themes/watermar/awatbul1.gif) | Move on through the door, |
![](images/BGAE3a6.jpg)
![](_themes/watermar/awatrule.gif)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Jump down and move forward. Kill the rats as needed. |
![bullet](_themes/watermar/awatbul1.gif) | When the camera angle changes, take a left turn out of the room up the
crates to the Nutripills vat. |
![](_themes/watermar/awatrule.gif)
Cutscene: entering room.
![0562.jpg (54197 bytes)](images/0562_small.jpg)
Cutscene: What have they done with you?
Cutscene: across the room.
![0603.jpg (57436 bytes)](images/0603_small.jpg)
![bullet](_themes/watermar/awatbul1.gif) | Unhook. ![](_themes/watermar/awatrule.gif)
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![bullet](_themes/watermar/awatbul1.gif) | Run-jump over and roll under the electric arcs. |
![bullet](_themes/watermar/awatbul1.gif) | Exit to the left. (save?) |
![0607.jpg (41893 bytes)](images/0607_small.jpg)
![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Move along the ledge to the platform. |
![bullet](_themes/watermar/awatbul1.gif) | Shoot the button and step on the platform. Shoot the button and crouch
down. Roll into the opening. |
![](_themes/watermar/awatrule.gif)
Cutscene: no longer human.
![bullet](_themes/watermar/awatbul1.gif) | Go to the end of the pier to take a picture of the alpha guard. Mission
complete. |
![bullet](_themes/watermar/awatbul1.gif) | Return and take the corridor to the right. Roll around the corner and up
under the little wall. |
![0625.jpg (41759 bytes)](images/0625_small.jpg)
![](_themes/watermar/awatrule.gif)
![](images/BGAE3a16.jpg)
![bullet](_themes/watermar/awatbul1.gif) | The square key gives you access to:
![bullet](_themes/watermar/awatbul2.gif) | the shed behind Nouri's shop |
![bullet](_themes/watermar/awatbul2.gif) | the alpha sections underground quarters in the forbidden channel |
![bullet](_themes/watermar/awatbul2.gif) | many doors throughout the game.
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![](_themes/watermar/awatrule.gif)
![bullet](_themes/watermar/awatbul1.gif) | Switch off the lasers and return to routing. |
![bullet](_themes/watermar/awatbul1.gif) | Open the door with the square key and you’ll find yourself at the other
side of the X-ray verification room. |
![bullet](_themes/watermar/awatbul1.gif) | (save?) |
![0639.jpg (45980 bytes)](images/0639_small.jpg)
![](_themes/watermar/awatrule.gif)
Continue with the Nutripils Factory,
part 3.
Page last modified:
September 18, 2011
G-2b, playing the fast game.
BGAE music: ©2004 - UBISoft Montreal - Christophe Heral
Return to BGAE homepage
Return to my homepage:
www.avemariasongs.org
![](_themes/watermar/awatrule.gif)
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