
play/stop MP3
 | Mining robot.
After falling down the waterfall, head left or right.
 | Stay out of the light to get past the detection robot. |

|
 | Many mines. Shoot (no target lock) the metal crate into the defense
mine.
 | Target lock to the left side of the wall, and shoot.
 | Head into the opening at once. |
 | If you can shoot again, you may clear the way completely. |
 | If not, just jump over the next mine and take the hit for the last
one. |
 | Dock. |
|
 | Go to the barred door. HH action button x 2. |


|
 | Cutscene: HH's grand entry.
 | Left turn, jump up the ladder next to the blue laser barrier. |
 | Kick the grate. |
 | Roll through and kink the next grate. |
 | Jump down. |

|
 | Cutscene: 1 guard.
 | Hide behind the corner. |
 | Shoot the door button (or the guard) when the guard isn’t looking. |
 | Run through the door. Go up the ramp. |


|
 | 3 guards + instakill robot.
 | This is probably one of the most difficult passages in the game.
Better slowly than dead! |
 | Start rolling along the upper walkway until the camera angle changes.
|
 | Drop down, and crouch. |
 | Roll x2 at 45 degree SE to behind the pipe, |
 | change direction, roll x2-3/crawl to get behind the 1st
pillar, |
 | change direction, roll x1-2/crawl to get behind the second pillar.
 | If you’re fast enough you can do all that in a single uninterrupted
run without a reaction from the guards. |
|
 | Check the guard at the exit door.
 | As soon as he’s not looking your way, you can stand up and run or
simply keep rolling to pass behind him. |
 | Be careful not to touch him, or you’re toast.  |
|



|
 | 1 fuse.
 | Head to the right and kick the crystal box next to the crate. |
 | Push the crate on the elevator. |
 | Go down. Kick the electric box and grab the fuse. |
 | Jump up the box and go back to the main walkway. |

|
 | 3 guards.
 | Go up the blue transport tube. |
 | Hide behind the corner. |
 | Shoot the one guard that is walking by; the 2nd and 3rd
as they come to help. |
 | Get the pearl (#48=4) in the next room. |
 | (Save?) |

 | Exit to the other side and switch off the red laser barrier. 
|
|
 | Place the fuse in the receptacle and push the button to open the
crawlspace. Roll through. Go right past the area with moving boxes.

|
 | If you want the PA1, jump on a box to go get it. ... minutes
extra time.

|
 | Exit this room. In the next room, kick the electric box, and jump down
where you meet up with HH again.
 | Go down the mined hall into the next room. |
|

Page last modified:
September 18, 2011

G-2b, playing the fast game.
BGAE music: ©2004 - UBISoft Montreal - Christophe Heral
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