FarmVille - Animals
Recommendation: Specialize your farms.
| Animals (and trees) are not really something for the beginning
farmer to concentrate on.
| The animals and trees you get for free do not provide any
XP. They are kinda cute though ... |
| Purchasing an animal or tree from the market gives you a
ONE-TIME XP as listed. |
| Harvesting an animal or tree does not usually give XP, so
that will not help you to level up.
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| Maximize your home farm for crop production. You have many more plots
there.
Crop farming is a better use of space for the beginning farmer as it will
advance your game much faster.
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| Do not put up animal or trees in home farm.
Keep your animals in your gift box until you have access to a second farm.
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| Use Lighthouse Cove farm for your animals and trees.
Your farming plots are very limited there, so crop farming will be less
important there.
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| For the beginning farmer, quantity would be more important than
quality.
Collect all animals you can get from the feeds and place them on your 2nd farm
for coin generation.
These coins will help you expand your farms and your crafting buildings
more quickly.
Use farmhands for 1-click harvesting of all free-roaming animals. ( =
outside animal storage buildings)
When you start getting crowded for space, start thinking quality instead of
quantity.
Discard low-yield items and keep the higher-yield items to get higher yields
for the same space. |
Animals available in your Market for FV coins.
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DO NOT BUY ANIMALS, especially not these low-yield animals shown
here.
You can request and receive them as free gifts.
If you follow the feeds, you'll be able to pick up more than you care to
have.
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There are many more animals available in the
game.
Most other animals you'll eventually be able to pick up from the feeds from
sharing and/or mystery babies. |
Animal buildings:
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| can hold up to 40 animals (May 2012: 60 animals; October 2012: cow
pasture: 80) |
| usually the footprint of the building is less than for the
free-roaming animals.
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WARNING: Nursery barn = an udderly useless building! |
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You can receive fancy foals from fancy horses in the horse
paddock or from the feeds.
You can receive fancy calves from fancy cows in the cow pasture or from the
feeds.
Do NOT put these fantasy babies in the nursery barn.
All you will ever get from the nursery barn is common cows and horses that
you can easily get from the feeds as well!
These common cow and horse adults take up more space than the fancy babies
and usually provide less revenue per space per time than the fancy babies.
Converting fantasy babies in the nursery barn into common cow and horse
adults is a downgrade in both revenue and cuteness factor. So why bother?
The only way Zynga allows fancy calves and foals to "grow up" true is if you
pay FV-cash.
You will be able to get babies from them, but again, those babies will not
grow up unless you pay more FV-cash.
This Zynga policy makes the nursery barn udderly useless. You can't get
anything useful from it and 40 calves placed on your farm take up less space
than the nursery building. Building a nursery barn is a waste of your coins,
time and effort.
The baby playpen (released Febr. 2012) is much more useful.
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Calves or foals?
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Calves and foals both harvest daily for 80 coins.
A foal takes up 4x as much space as a calf. You can place 100 calves in the
same space as 25 foals.
Because you can place 4x more calves, a space packed with calves will give a
4x better yield than the same space packed with foals. (3.33 coins/hour vs.
0.83 coins/hour per dotspace)
update February 2012: the baby playpen.
Zynga introduced baby animal mastery and the baby playpen.
The baby playpen houses up to 40 baby animals in a 6x8 area = 48 dotspaces,
regardless of their individual footprint.
(May 2012: 60 baby animals)
This building reduces the yield/space for calves slightly (40/48)
compared to free-roaming so don't use it for calves.
It does increase the yield of foals significantly (160/48 = 3.33 times) to
make it more similar to calves.
The baby playpen harvests daily, regardless of the animals inside, so that
will further increase the yield of those baby animals that have longer
harvest times. Very useful if you are interested in those mastery stars...
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High-yield animals are a different breed.
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You must reach a specific level
before you can purchase these animals.
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Stock your pig pen with 40
saddleback pigs (level 35) and your livestock pen with
Arapawa goats (level 55)
You'll harvest 40-48,000 coins every other day from those buildings.
You'll receive the listed XP ONLY ONCE at the time of purchase.
Harvesting these (or other) animals only gives you coins, not XP.
The saddleback pig will take 300 harvests = 600 days to pay for itself,
the Arapawa goat 834 days.
yield saddlebacks in pig pen = 40,000 coins / 24 hours / 42 dotspaces=
39.68 coins / hour/ dotspace.
yield Arapawa goats in livestock pen = 48,000 coins / 24 hours / 48
dotspaces = 41.67 coins / hour / dotspace.
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BELTED COW |
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Stock the cow pasture with 40
belted cows (level 75) and you'll
harvest 120,000 coins from that cow pasture every day!
The cow pasture measures only 6x8 = 48 dotspaces.
This is the same space as 12 cows (@ 4 dotspaces each) would take if placed
on the farm.
==> YIELD of 40 belted cows in cow pasture: 120,000 coins/24 hours/48
dotspaces = 104.17 coins/hr/dotspace.
This is by far the largest yield/hr/space in the game to date.
According to THIS PAGE
the number of cow pastures on a farm is not limited, so you can build as
many as you want.
Why bother with lesser animals then?
You will get belted calves, but again, they will not grow up into belted
cows if you put those in the nursery barn.
After purchase, the belted cow takes 333 1/3 days to pay for itself. |
Update July 2012:
Zynga has increased the animal building capacity to 60 animals.
That increases the yield of a cow pasture to 180,000 FV-coins daily or
156.26 coins/hr/dotspace.
update October 2012:
up to 80 belted cows in a cow pasture = 240,000 coins daily. |
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So is it really
worth the trouble and the cost ???
Once you have maxed out on the farm size and upgraded all craft
buildings, there isn't really much to do with coins.
FV-coins will start piling up so quickly that you won't know what to do with
them.
More advanced players frequently convert coins into experience points by
buying things.
This helps to level up much faster than you can by crop farming alone.
e.g. Buy 10 belted cows for 10,000,000 coins = 100,000XP = 1 instant
level-up above level 100. |
Also, the cow pasture with belted cows gives the highest yield/time/space in
the game, so it would be the best coin-generator for the more advanced
player.
(update July 2012: the aquarium / swimming pool with blue whales
surpasses the cow pasture yield significantly. |
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Hawaii update
March 2012:
The Blue whale now surpasses the belted cow with 5,000 coins + 4250
coconuts per harvest! (= daily in aquarium)
An aquarium with 40 blue whales will yield:
200,000 coins/24 hours/48 dotspaces = 173.61 coins/hr/dotspace PLUS
147.57 coconuts/hr/dotspace.
So an aquarium with blue whales is seriously better than a pasture with
belted cows for the steady daily harvest yield.
Disadvantages:
| The XP on purchase for the blue whale is only a measly 630 XP.
It won't do you any good for leveling up. |
| It takes 500,000 coconuts to buy one blue whale. It takes a while to
collect that many. |
| You can place aquariums only in Hawaii, and the water space is limited
... |
update July 2012:
60 blue whales per aquarium = 300,000 coins/24 hours/48
dotspaces PLUS 255,000 coconuts/24 hours/48 dotspaces.
= 260.42 coins/hr/dotspace PLUS 221.36 coconuts/hr/dotspace.
The swimming pond (released July 2012) is the land equivalent of
the aquarium and can be placed on land in all farms.
You can buy the blue whale from the market only in Hawaii.
Place swimming ponds in Hawaii, fill them with blue whales. Place the babies
ON LAND and feed the swimming pond babies to get the blue whale in your gift
box. That allows you to bring the blue whale to the other farms.
problem: How do I get rid of the blue tang fish that comes with
the swimming pond?
answer: Look inside the swimming pond and remove the blue tang fish.
You cannot
place it on a land farm, but you can store it in your storage building and
sell it from there. |
Getting higher yields with aviary eggs.
The aviary measures 6x8 = 48 dotspaces and harvests daily.
The direct harvest value of birds in the aviary is negligible compared to a
belted cow in a cow pasture.
However, In addition to harvest value, aviary birds also give eggs (about 50%
for a full aviary).
The sale value of these birds can be so high that it increases the value of the
aviary well beyond the direct harvest value!
| Pheasant sells for 100,000 coins |
| Cattle Egret sells for 50,000 coins |
| Christmas goose and blue-winged goose sell for 45,000 coins. |
100,000 coins/48 dotspaces/24 hours x 50% = 43.04 coins / hour / dotspace. =
similar to Arapawa goats.
Cute, but otherwise of little use for game advancement.
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Any reason for the enormous difference in coin
cost between these two?
It isn't even the right color for a border collie... |
Some pages are incomplete. This Site is
and always will be under construction!
Please notify us of any broken/defective links
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Page last modified:
November 16, 2012
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